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Capital Monsters Series

A Dystopian High Fantasy Novel Trilogy & Digital Tabletop RPG

CAPITAL MONSTERS

Nosedive, run by the Sopranos, with Dune's depth.

The Palace confirms the Princess's continued good health at the close of every broadcast, on every channel, without a single interruption, for eleven years. That is the sort of fact that stops being reassuring somewhere around year four.

Capital Monsters is an adult epic fantasy trilogy set on Nyandoré — a planet where a social-credit ledger prices every human being, mob-corporations run civilization like a family business, and the five great religions are literally media: print, radio, television, computation, and performance. Your faith is your bandwidth. Your worth is a number. And the number is always watching.

Five years of worldbuilding. Around 500 pages a volume. Funny the way Hitchhiker's is funny — right up until it isn't.

Two Narrators. Two Genres. One Bill.

Every chapter belongs to one of two women, and each brings her own genre with her.

Genevieve Zero narrates a noir mystery — in first person, in present tense, and without the letter E. A Word psychic hooked her throat as a child; the warning she couldn't voice cost her mother her life. Now she reads people like source code, prices crimes by their ledger shadows, and hunts the author of her own silence. She is the one person no algorithm can model, in an economy that models everyone.

Sinea Valdoro narrates a psychological tragedy with the pacing of a heist. Her world permits exactly one legal murder — if your score is high enough — and she has been saving for years. Her chapters open on a wager. The odds in her chapter titles keep shortening. She is charming, brilliant, and headed somewhere the reader sees before she does.

Between them: broadcast interludes from a world that narrates itself — betting columns, court bulletins, palace confirmations — each one ending with the reader knowing something terrible the heroines don't.

A love story and a damnation, interleaved. I can't promise safe romantic passage.

The Ending Already Exists

Fantasy readers have been burned by unfinished series. So Capital Monsters ships as a closed trilogy with a contract you can verify: at launch, we publish a cryptographic hash of the trilogy's final paragraph. When Book Three ends, the paragraph is revealed and the hash checks out — proof the destination existed all along. No retcons. No resurrections. No book four. The world moves one way, dead is dead, and every miracle gets spent exactly once.

The Books

BOOK ONE — serializing soon. Genevieve's investigation and Sinea's wager converge on the Racial Olympics: a powder keg of seven races, five faiths, and one hour a year when the ledger stops counting. A mystery you can solve — every clue on the page, priced fairly — and a bill that always arrives.

Books Two and Three: outlined, contracted, hashed.

If You Loved…

  • Black Mirror — this is the Nosedive premise given a whole planet, a history, and a priesthood

  • The Sopranos — institutions as family, family as leverage, and management by affection and menace

  • Dune — a secondary world deep enough to have economics, scripture, and grudges

  • The Devils — dark, fast, ensemble, and funny in the middle of the wound

  • The Hitchhiker's Guide to the Galaxy — bureaucratic absurdity played completely straight

  • Breaking Bad & Industry — competence with a bill: smart people winning, and paying, itemized

  • A certain magic school — there is a school; nobody is safe in it

Questions Readers Ask

Is the series finished? The trilogy is fully outlined with a verifiable ending commitment (see above). Book One serializes chapter by chapter; the schedule is posted and kept.

Is it epic fantasy or science fantasy? Readers say science fantasy; we shelve it as epic fantasy. There are rockets and there are golems, virtual worlds and vampires. The ledger prices both the same and doesn't care what you call it.

How dark is it? Adult. The world is cruel by design and the book knows it — this is tragedy with working jokes, not grimdark. The humor survives the darkest chapter; that's a rule, not an accident.

Is there romance? There is a love story. I can't promise safe romantic passage. Nothing in this world ships without insurance, and the underwriters have seen the manuscript.

Is the prose AI-generated? No. Every word of the prose is written by the author, and authorship is demonstrated live — page-one rewrites streamed in public. The world's databases are deep because five years went into them.

Where do I start? [Book One, Chapter One →] Or take the Sixteen Denominations quiz — the world sorted every personality into sixteen legally binding castes centuries ago. Find yours. See what it's allowed to own.

​Plot

When a defective CPU gets mistakenly implanted in a princess with immense psychic power, it will ignite a chain of events that will draw every race, creed, and faction on Nyandoré into the storm.

World

Immerse yourself in a world created and balanced over five years which blends epic high fantasy with a 1990s-inspired “speculative retro” setting—an epic realm where magic is fueled by emotion, and every act of love, rage, or sacrifice leaves its mark.

For readers who crave layered, complex storytelling, an action-packed plot, sweeping romance and an escapist pull into a world deep with rich lore and wry wit, this story offers:

·         A magic system based on emotion with hundreds of spells in 4 schools
·         7 races, each with their own cultures, histories, and conflicts
·         5 religions, with their own unique tenets and existential philosophies
·         2 moons with specific cycles and purposes
·         A consistent social credit points system
·         A cast of over 200 characters
·         Fantasy monsters, including Dragons, Golems, Krakens, and Fairies

The 2 Protagonists

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Sinea Valdoro – Heiress to a Caderyn military dynasty, raised in Vice Heights’ women’s-only Pink District. She is driven by personal obsessions about the concept of true love, earning financial margins, and the latest trends from popular magazines. As a condition of her race, she is burdened with routine mood swings and blackouts. To cope, she normally takes out her aggressions on characters she deems "robots". To her, it’s worth the modest social credit hit of 5 points. After a gem dust overdose at a graduation party, she develops psychic powers linked to her race’s enhanced ability to feel pain and pleasure. 

 

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Genevieve Zero – A Vanderian computer programmer genius who is obsessed with the letter E, and the concept of random numbers. Her savant ability to perceive pixel geometry gives her near perfect reflexes in a dangerous anti-magic virtual reality world known as Tairseach. She’s quirky, dreamy, yet inhibited because of her isolated upbringing on a secret syndicate base on the Inyanga moon.

Supporting Cast​

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Princess Zeraph Balphot – A member of the Galastrian royal family, cursed with a chronic condition called Progressive Cyclical Morphogenetic Syndrome (PCMS). Her body cycles through different versions of itself—sometimes she looks like a child obsessed with joy, sometimes like a rambunctious livestreaming teen, and sometimes her mature self, obsessed with climate change and saving the planet.

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Tobin Folcroft – A gentle, agreeable Brugan who lives in the Vice Heights sewers with his close-knit proletariat family. Because he almost never schemes, cheats, or rebels, his Social Credit score is absurdly high, giving him power and privilege that many of the elite don’t even have. He has a high tolerance for ingesting and touching charcoal, and he enjoys playing around in sooty areas with no filter for what he says or does. 

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Anthony McBulge - A teenage Ledirki phenom of the dodgeball-on-ice sport called iceball, Anthony was drafted by the professional sports franchise the Big City Magnates to pair up with the greatest player of all time, Rip Gains, whom he idolized as a child. Unfortunately, McBulge’s Power Forward iceball positioning led him to a natural disadvantage playing against centers—80% of the Ledirki League. 

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​​King Byll – A boy king among his people, the Sumaku—a cannibal race of nomadic barbarian seafarers. He is fiercely loyal to his people, especially other children, and harbors a deep-seated hatred for the adults who oppress them.

Nitali - a perfectionist Altameri sex slave with a strong sense of vanity, constantly striving to maintain her flawless appearance. Her transformation from a skellyweed slave to a beautiful woman has left her with a deep desire to be seen and accepted as the epitome of femininity.

RPG Rulebook

For those who are interested in role playing in the Capital Monsters Universe, we will be releasing a digital RPG rulebook/game on 03/31/2026. The game can be played entirely without the need for dice, paper, markers, or dedicated DM as the entire experience will be automated in Excel/VBA. All you would need is a computer that can run Microsoft Office. 

Here are the first “official” pages. As canon gets established, more will be revealed below!

The Seven Races

Caderyn - They are a wing-descended people whose ancestry traces back to sylphs, fair-spirits, and harpy-like beings. Power is maintained through caste unions, governed by an oligarchic council. To preserve their distinctive genetic traits, Caderyn society is heavily reliant on incestuous relationships, primarily between cousins, which is considered both necessary and acceptable within their culture. Their society is based in Vice Heights, a fortified city-state constructed on silicon-rich cliffs. The community places significant emphasis on maintaining image and reputation, with social customs that reinforce loyalty and hierarchical order. Their military strategy is highly unpredictable, relying on berserker-based combat tactics characterized by aggressive charges and unrestrained ferocity in battle. Outsiders regard them as formidable yet insular, with governance controlled by a limited ruling elite.

Dirkball position (basketball equivalent): Small Forward

Vanderians – The Vanderians are a mercantile people descended from leprechauns and apes, whose strength lies in trade, finance, and logistics. Once contenders for broader influence, they were forced by the superior Ledirki military into a narrower role along the Pangaea coastline, where they now oversee transportation routes, ports, and capital development projects on Ledirki land. Though politically constrained, they maintain power through their Syndicate networks, which manage commerce, contracts, and the flow of goods across regions. Their culture prizes adaptability, negotiation, and financial acumen, making them indispensable to the functioning of the wider world despite their sequestered position.

Iceball position (basketball equivalent): Shooting Guard

Galastrians - A divine people descended from unicorns and cats, recognised as world leaders in culture and ethics. They live on a gemstone-rich island nation across the ocean from Ledirk, a cold and isolated land whose disciplined, vegan society depends on importing soil from Ledirk to sustain their agricultural needs. Governed by the Global Council—a body composed of royal children from their ruling line—they oversee the Global Police, an enforcement arm that imposes their strict code of ethics on other nations. Their culture emphasizes refinement, purity, and moral superiority, positioning themselves as guardians of order and justice, though their totalitarian structure leaves little room for dissent.

Iceball position (basketball equivalent): Small Forward

Ledirki - The Ledirki are a dominant, land‑owning people who control nearly 80% of the world’s territory on the supercontinent of Ledirk. Their society is structured as a federation of powerful barons who hold vast estates and elect an Emperor to oversee the nation. Militaristic and authoritarian, they are physically formidable—ten times stronger than ordinary humans—and culturally oriented toward sports, farming, and direct combat. They are strict carnivores and cannot consume water, which is toxic to them due to a microorganism present in nearly all natural sources; instead, they sustain themselves by drinking oil. They are hedonistic, and most crave a simple lifestyle where they can live off the land as frontiersmen, with few neighbors. They hate densely populated areas, and Ledirki not lucky to live as farmers typically must slave as "middle managers" in cities.

Iceball position (basketball equivalent): Center

Brugan - The Brugans are people defined by their proletarian identity and collectivist social order. Due to a genetic sensitivity to light, they live primarily underground in sewers, tunnels, and cave networks, which also prevents them from engaging with light pixel technologies such as television or computers. Their culture is tightly bound to the Lexist faith, a religion that treats scripture as codified law and is overseen by an officially recognized pope who serves as both spiritual and legal authority. Communal labor, strict adherence to doctrine, and a shared sense of struggle shape their society, making them resilient, insular, and ideologically unified despite their marginalized position in the wider world. On the battlefield, Brugans advance in perfect synchronization, their shields locking into a seamless wall.

Iceball position (basketball equivalent): Point Guard

Altameri – Bohemian mystics distributed all over Nyandoré, but concentrated in the islands between Ledirk and Galastria. Their specialty is dexterity and dance. They initiated magic first, making them the true First Humans. Yet their lives are cursed. Genetic decay. That's how it is. They get their genes spliced into other monsters and become a kind of ethical force to ensure algorithmic distinction on a racial level. They speak in chorus, finishing each other’s sentences, unnerving outsiders. When bargaining, they refuse to deal with individuals—only groups. A lone merchant is ignored until they bring companions. In a cavern temple, they chant “auto be saved” while circling a clutch of eggs. On the battlefield, Altameri strike with perfect accuracy, their shields locking into a seamless wall. When summoned to a council, they send not one ambassador but a delegation of dozens. They refuse to vote individually; instead, they chant their decision in unison.

Iceball position (basketball equivalent): Shooting Guard

Sumaku - The Sumaku are a cannibal race of nomadic, seafaring hackers who raid coasts and fleets. They are feared not only for their piracy but for their biological dependency on human protein. Their survival requires consuming human tissue—ranging from specific organs in older bloodlines to, in more “adapted” lineages, the ability to subsist on skin cells and keratin. They are marked by tattoos that serve as both cultural identity and mnemonic code. Long before they became nomadic raiders, the Sumaku dwelled on a vast coastal shelf—a drowned plain exposed during low tides, rich with tidal pools, reefs, and caves. Early Sumaku were described by neighbors as “sea vampires” who emerged at night from tidal caves to raid villages. Their leaders are said to live unnaturally long, sustained by the brains of prophets, generals, and sages.

Iceball position (basketball equivalent): Power Forward

Pre-Order Now!

Coming Soon

Check back in as canon gets finalized to check out new sections for:

  • Religions

  • Social Credit

  • Magic

  • Jobs

  • World Map

  • Collectable card game

Caderyn
Vanderian
Altameri
Sumaku
Brugan
Ledirki
Galastrian

B-Roll Footage (character/location tests, pacing)

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